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Victoria 3 dev diary 29
Victoria 3 dev diary 29











victoria 3 dev diary 29

So, I apologise for some exagerations of my concerns but it seemed as if they would become true. I have to apologise to the community that I was to a certain extend scared because I had tremendous concerns with the simplistic ways and was heavily criticized which I can understand and mostly you were right. So I would suggest you should look at VIC2's simple overview-screens instead of opening multiple ones which seems to be the case here. I would say that this is clearly an advantage to make your production more interactive and realistic to a certain extend.įurthermore, I think that it is a good Idea to have different graphs for a good, but I would appreciate it if you would be so kind to implement a screen or window in which we can see all graphs with price developement because it serves a better overview and reduces clicks resulting in a more effective way to play VIC3. You included different methods as well and make for example scientific advances more realistic that they have to be implemented instead of being a simple modifier to output, input, or throughput like in VIC2. Not only by Artisans and factory-employees like in VIC2. What I think is especially outstanding that you expanded the idea that goods can be produced in different ways. Moreover, you considered one key element that different RGOs are needed to produce certain goods. ammunition can only be produced by ammunition factories. this implementation because you seem to stay true to VIC2-fundamentals that there are different resources and goods which can be produced by different factories and you even regarded the distinct element of VIC2 in which there are different categories of goods/ factories e.g.













Victoria 3 dev diary 29